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    Explaining level changes

    Division 2: Redland Doubles B v Redwood Phoenix (Wed 13 Aug 2014)

    Match played between Nick Hawkesby/Peter Sulzmann (home) and Unknown player 8188/Ben Swift (away).
    Match won by Unknown player 8188/Ben Swift. Result: 15-13,6-15,11-15,4-15.

    Starting level for Nick Hawkesby/Peter Sulzmann: 741, level confidence: 30%.
    Starting level for Unknown player 8188/Ben Swift: 1,728, level confidence: 10%.
    Unknown player 8188/Ben Swift to win as he is currently playing 133% better than Nick Hawkesby/Peter Sulzmann.

    Unknown player 8188/Ben Swift won 75% of the games and 62% of the points.
    This games result would be expected if he was better by around 25%.
    This points result would be expected if he was better by around 61% (PAR scoring).
    These are weighted and combined to calculate that Unknown player 8188/Ben Swift played 37% better than Nick Hawkesby/Peter Sulzmann in this match.

    Due to the difference between the players' levels, allow for the likelihood that Unknown player 8188/Ben Swift was taking it easy by anything up to 17%. This gives him an allowed level range for this match between 1,149 and 1,728 without affecting his level.

    As Unknown player 8188/Ben Swift has played below his allowed range at 1,080, his level reduction is 6.4% before damping. On the assumption that Unknown player 8188/Ben Swift would normally have been playing at level 1,441 (based on typical behaviour), Nick Hawkesby/Peter Sulzmann played better than expected and therefore gains a pre-damping level increase of 19%.

    Allowing for the difference in level between the players, the adjustments have been reduced to 4.1% and 12% respectively.

    Factoring in the relative levels of confidence which allows players with low confidence in their levels to change more quickly, the adjustment for Unknown player 8188/Ben Swift changes to -4.1% and Nick Hawkesby/Peter Sulzmann changes to +4%.

    After applying standard match damping, the adjustment for Unknown player 8188/Ben Swift becomes -2.9% and for Nick Hawkesby/Peter Sulzmann becomes +3.5%.

    Apply match/event weighting of 75% for 'Mixed Doubles 2014' so the adjustment for Unknown player 8188/Ben Swift is -2.2% and for Nick Hawkesby/Peter Sulzmann is +2.6%.

    Increase level confidence due to one more match played. Unknown player 8188/Ben Swift: 32%, Nick Hawkesby/Peter Sulzmann: 55%. Reduce level confidence based on how unexpected the result is. Unknown player 8188/Ben Swift: 24%, Nick Hawkesby/Peter Sulzmann: 42%.

    Final level for Nick Hawkesby/Peter Sulzmann: 760, level confidence: 42%.
    Final level for Unknown player 8188/Ben Swift: 1,691, level confidence: 24%.

    Notes

    • This calculation is done in two main parts; first work out the adjustment needed to match the results and then apply damping. This means that levels should always be 'about right' but the time taken to get there or the volatility is dependent on the damping.
    • A level also has 'level confidence' which drops if players haven't played for a long time or have had enexpected results. As low confidence levels adjust more quickly than high confidence levels, it allows these players to find their level more quickly without impacting their opponent's level too much.
    • Point scores are used as well as game scores for accuracy - particularly important for 3-0 results - though we can work with game scores only too, albeit with more damping.
    • Mismatched players are allowed for - you don't have to hammer your opponent. See explanation above if this applies to this match.
    • The section on damping is where we still have some options. We have recently made a change to damp league matches more than tournament matches and box matches even more than that. This gives added weight to the more important matches.
    • There are occasional, very small adjustments made to all players to keep the averages constant which are not covered here.
    • You don't get a bonus just for winning - if you want to go up you have to play better than expected against your opponent.
    • We have spent more than 5 years fine tuning the level calculations based on tens of thousands of match results and a great deal of feedback from players, team captains and coaches. It's the most usable and accurate ranking system there is in any sport, let alone squash.
    • For a more complete explanation of how levels are calculated (on which this system is based) see the help file here.
    • If you have thoughts/opinions on the above or any feedback on the way levels are calculated or updated, please contact us. We welcome all feedback, although we are keen squash players ourselves and would pefer to be on-court than in front of a screen so please be patient and please do try to see if your question has already been answered on the help page. We are unable to answer questions about hard anyone played in their match - we only get to see the results - and if your level didn't increase as expected please make sure you've looked at the above explanation before contacting us. If you want to go up the levels, train harder, listen to your coach and win more points. Or just be incredibly talented!