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    Explaining level changes

    Premier A: Workout Harbourside 1 v University of Bath 1 (Tue 11 Oct 2016)

    Match played between Antonio De La Torre (home) and Charlie Griggs (away).
    Match won by Antonio De La Torre. Result: 11-8,11-3,11-3:11-7,11-13,12-10,14-12:12-10,14-12,11-5:4-11,12-10,11-6,7-11,11-5:6-11,11-8,6-11,2-11.

    Starting level for Antonio De La Torre: 8,242, level confidence: 18%.
    Starting level for Charlie Griggs: 4,724, level confidence: 80%. Set manually.
    Antonio De La Torre to win as he is currently playing 74% better than Charlie Griggs.

    Antonio De La Torre won all of the games and 70% of the points.
    This games result would be expected if he was better by around 55% or more.
    This points result would be expected if he was better by around 136% (PAR scoring).
    These are weighted and combined to calculate that Antonio De La Torre played 136% better than Charlie Griggs in this match.

    Assuming that any level changes are shared between both players, for this result it looks like Antonio De La Torre actually played at a level of 9,580 and Charlie Griggs at a level of 4,064. Without any damping, both players would need to be adjusted by 16% to match this result.

    Allowing for the difference in level between the players, the adjustments have been reduced to 12% and 12% respectively.

    Factoring in the relative levels of confidence which allows players with low confidence in their levels to change more quickly, the adjustment for Antonio De La Torre changes to +12% and Charlie Griggs changes to -2.5%.

    After applying standard match damping, the adjustment for Antonio De La Torre becomes +3.8% and for Charlie Griggs becomes -1.5%.

    Given Antonio De La Torre's level and the type of match played, an additional damping of 12% has been applied to his level change.

    Apply match/event weighting of 75% for 'Mixed Autumn 2016/2017' so the adjustment for Antonio De La Torre is +2.6% and for Charlie Griggs is -1.1%.

    Increase level confidence due to one more match played. Antonio De La Torre: 43%, Charlie Griggs: 90%. Reduce level confidence based on how unexpected the result is. Antonio De La Torre: 37%, Charlie Griggs: 77%.

    A final adjustment of +0.1% has been made to both players as part of the automatic calibration that is performed after each match. All players in this pool will have been adjusted equally in order to remain equivalent to other player pools.

    Final level for Antonio De La Torre: 8,395, level confidence: 37%.
    Final level for Charlie Griggs: 4,710, level confidence: 77%.

    Notes

    • This calculation is done in two main parts; first work out the adjustment needed to match the results and then apply damping. This means that levels should always be 'about right' but the time taken to get there or the volatility is dependent on the damping.
    • A level also has 'level confidence' which drops if players haven't played for a long time or have had enexpected results. As low confidence levels adjust more quickly than high confidence levels, it allows these players to find their level more quickly without impacting their opponent's level too much.
    • Point scores are used as well as game scores for accuracy - particularly important for 3-0 results - though we can work with game scores only too, albeit with more damping.
    • Mismatched players are allowed for - you don't have to hammer your opponent. See explanation above if this applies to this match.
    • The section on damping is where we still have some options. We have recently made a change to damp league matches more than tournament matches and box matches even more than that. This gives added weight to the more important matches.
    • There are occasional, very small adjustments made to all players to keep the averages constant which are not covered here.
    • You don't get a bonus just for winning - if you want to go up you have to play better than expected against your opponent.
    • We have spent more than 5 years fine tuning the level calculations based on tens of thousands of match results and a great deal of feedback from players, team captains and coaches. It's the most usable and accurate ranking system there is in any sport, let alone squash.
    • For a more complete explanation of how levels are calculated (on which this system is based) see the help file here.
    • If you have thoughts/opinions on the above or any feedback on the way levels are calculated or updated, please contact us. We welcome all feedback, although we are keen squash players ourselves and would pefer to be on-court than in front of a screen so please be patient and please do try to see if your question has already been answered on the help page. We are unable to answer questions about hard anyone played in their match - we only get to see the results - and if your level didn't increase as expected please make sure you've looked at the above explanation before contacting us. If you want to go up the levels, train harder, listen to your coach and win more points. Or just be incredibly talented!