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    Explaining level changes

    Division 1: Redwood v Bradley Stoke Squash Club Doubles (Wed 24 Aug 2011)

    Match played between Unknown player 8188/Ben Swift (home) and Colin Preece/James Found (away).
    Match won by Unknown player 8188/Ben Swift. Result: 15-13,12-15,15-12,14-17,15-6.

    Starting level for Unknown player 8188/Ben Swift: 1,965, level confidence: 49%.
    Starting level for Colin Preece/James Found: 1,133, level confidence: 27%.
    Unknown player 8188/Ben Swift to win as he is currently playing 73% better than Colin Preece/James Found.

    Unknown player 8188/Ben Swift won 60% of the games and 53% of the points.
    This games result would be expected if he was better by around 10%.
    This points result would be expected if he was better by around 13% (PAR scoring).
    These are weighted and combined to calculate that Unknown player 8188/Ben Swift played 11% better than Colin Preece/James Found in this match.

    As Unknown player 8188/Ben Swift has played below his allowed range at 1,426, his level reduction is 14% before damping. On the assumption that Unknown player 8188/Ben Swift would normally have been playing at level 1,805 (based on typical behaviour), Colin Preece/James Found played better than expected and therefore gains a pre-damping level increase of 20%.

    Allowing for the difference in level between the players, the adjustments have been reduced to 10.3% and 15% respectively.

    Factoring in the relative levels of confidence which allows players with low confidence in their levels to change more quickly, the adjustment for Unknown player 8188/Ben Swift changes to -5.4% and Colin Preece/James Found changes to +15%.

    After applying standard match damping, the adjustment for Unknown player 8188/Ben Swift becomes -3.3% and for Colin Preece/James Found becomes +8.3%.

    Apply match/event weighting of 75% for 'Mixed Doubles 2011' so the adjustment for Unknown player 8188/Ben Swift is -2.4% and for Colin Preece/James Found is +6.2%.

    Increase level confidence due to one more match played. Unknown player 8188/Ben Swift: 70%, Colin Preece/James Found: 52%. Reduce level confidence based on how unexpected the result is. Unknown player 8188/Ben Swift: 56%, Colin Preece/James Found: 41%.

    Final level for Unknown player 8188/Ben Swift: 1,918, level confidence: 56%.
    Final level for Colin Preece/James Found: 1,203, level confidence: 41%.

    Notes

    • This calculation is done in two main parts; first work out the adjustment needed to match the results and then apply damping. This means that levels should always be 'about right' but the time taken to get there or the volatility is dependent on the damping.
    • A level also has 'level confidence' which drops if players haven't played for a long time or have had enexpected results. As low confidence levels adjust more quickly than high confidence levels, it allows these players to find their level more quickly without impacting their opponent's level too much.
    • Point scores are used as well as game scores for accuracy - particularly important for 3-0 results - though we can work with game scores only too, albeit with more damping.
    • Mismatched players are allowed for - you don't have to hammer your opponent. See explanation above if this applies to this match.
    • The section on damping is where we still have some options. We have recently made a change to damp league matches more than tournament matches and box matches even more than that. This gives added weight to the more important matches.
    • There are occasional, very small adjustments made to all players to keep the averages constant which are not covered here.
    • You don't get a bonus just for winning - if you want to go up you have to play better than expected against your opponent.
    • We have spent more than 5 years fine tuning the level calculations based on tens of thousands of match results and a great deal of feedback from players, team captains and coaches. It's the most usable and accurate ranking system there is in any sport, let alone squash.
    • For a more complete explanation of how levels are calculated (on which this system is based) see the help file here.
    • If you have thoughts/opinions on the above or any feedback on the way levels are calculated or updated, please contact us. We welcome all feedback, although we are keen squash players ourselves and would pefer to be on-court than in front of a screen so please be patient and please do try to see if your question has already been answered on the help page. We are unable to answer questions about hard anyone played in their match - we only get to see the results - and if your level didn't increase as expected please make sure you've looked at the above explanation before contacting us. If you want to go up the levels, train harder, listen to your coach and win more points. Or just be incredibly talented!