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Login: | Explaining level changesPremier B: Shepton Mallet A v Redland B (Wed 08 Mar 2017)Match played between Luke Howells (home) and Rob Jeeves (away).Match won by Luke Howells. Result: 9-6,8-9,9-6,9-5. Starting level for Luke Howells: 1,459, level confidence: 67%. Starting level for Rob Jeeves: 2,635, level confidence: 27%. Rob Jeeves to win as he is currently playing 81% better than Luke Howells. Luke Howells won 75% of the games and 57% of the points. This games result would be expected if he was better by around 25%. This points result would be expected if he was better by around 16% (english scoring). These are weighted and combined to calculate that Luke Howells played 22% better than Rob Jeeves in this match. An upset! Luke Howells has played significantly better in this match than his level suggests and this is backed up by his last three results so use accelerated level adjustment to get his level right more quickly. As a result, his pre-match level has been increased to 1630. The remaining calculations use this as his level coming in to this match. Assuming that any level changes are shared between both players, for this result it looks like Luke Howells actually played at a level of 2,289 and Rob Jeeves at a level of 1,876. Without any damping, both players would need to be adjusted by 40% to match this result. Allowing for the difference in level between the players, the adjustments have been reduced to 31% and 31% respectively. Factoring in the relative levels of confidence which allows players with low confidence in their levels to change more quickly, the adjustment for Luke Howells changes to +12% and Rob Jeeves changes to -31%. After applying standard match damping, the adjustment for Luke Howells becomes +6.2% and for Rob Jeeves becomes -11%. Apply match/event weighting of 75% for 'Mixed Spring 2016/2017' so the adjustment for Luke Howells is +4.7% and for Rob Jeeves is -8.1%. Apply limits to the amount of change for a single match which are based on player level, level confidence and time since last match so that Rob Jeeves is limited to -5% level change. In general a player's level won't go up by more than 10% or drop more than 5% if they've played in the last 7 days but those limits are relaxed if their previous match was further back. Including the accelerated level adjustment, the total adjustment for Luke Howells is +17%. Increase level confidence due to one more match played. Luke Howells: 82%, Rob Jeeves: 52%. Reduce level confidence based on how unexpected the result is. Luke Howells: 55%, Rob Jeeves: 35%. A final adjustment of -1% has been made to both players as part of the automatic calibration that is performed after each match. All players in this pool will have been adjusted equally in order to remain equivalent to other player pools. Final level for Luke Howells: 1,633, level confidence: 55%. Final level for Rob Jeeves: 2,572, level confidence: 35%. Notes
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