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    Explaining level changes

    Lawrence Roycroft v Mike Morris (Wed 20 Sep 2017)

    Match won by Lawrence Roycroft. Result: 3-2.

    Starting level for Lawrence Roycroft: 987, level confidence: 79%. Set manually.
    Starting level for Mike Morris: 1,146, level confidence: 57%.
    Mike Morris to win as he is currently playing 16% better than Lawrence Roycroft.

    Lawrence Roycroft won 60% of the games. There are no points scores.
    This games result would be expected if he was better by around 10%.
    This result only has game scores. Less accurate but we can still work with it.

    Assuming that any level changes are shared between both players, for this result it looks like Lawrence Roycroft actually played at a level of 1,115 and Mike Morris at a level of 1,014. Without any damping, both players would need to be adjusted by 13% to match this result.
    Without points scores, the adjustment has been reduced to 10.9%.

    Factoring in the relative levels of confidence which allows players with low confidence in their levels to change more quickly, the adjustment for Lawrence Roycroft changes to +7.8% and Mike Morris changes to -10.9%.

    After applying standard match damping, the adjustment for Lawrence Roycroft becomes +5.4% and for Mike Morris becomes -6.5%.

    Apply match/event weighting of 50% for 'Workout Harbourside Boxes' so the adjustment for Lawrence Roycroft is +2.7% and for Mike Morris is -3.2%.

    Increase level confidence due to one more match played. Lawrence Roycroft: 89%, Mike Morris: 75%. Reduce level confidence based on how unexpected the result is. Lawrence Roycroft: 78%, Mike Morris: 67%.

    A final adjustment of +0.3% has been made to both players as part of the automatic calibration that is performed after each match. All players in this pool will have been adjusted equally in order to remain equivalent to other player pools.

    Final level for Lawrence Roycroft: 1,012, level confidence: 78%.
    Final level for Mike Morris: 1,121, level confidence: 67%.

    Notes

    • This calculation is done in two main parts; first work out the adjustment needed to match the results and then apply damping. This means that levels should always be 'about right' but the time taken to get there or the volatility is dependent on the damping.
    • A level also has 'level confidence' which drops if players haven't played for a long time or have had enexpected results. As low confidence levels adjust more quickly than high confidence levels, it allows these players to find their level more quickly without impacting their opponent's level too much.
    • Point scores are used as well as game scores for accuracy - particularly important for 3-0 results - though we can work with game scores only too, albeit with more damping.
    • Mismatched players are allowed for - you don't have to hammer your opponent. See explanation above if this applies to this match.
    • The section on damping is where we still have some options. We have recently made a change to damp league matches more than tournament matches and box matches even more than that. This gives added weight to the more important matches.
    • There are occasional, very small adjustments made to all players to keep the averages constant which are not covered here.
    • You don't get a bonus just for winning - if you want to go up you have to play better than expected against your opponent.
    • We have spent more than 5 years fine tuning the level calculations based on tens of thousands of match results and a great deal of feedback from players, team captains and coaches. It's the most usable and accurate ranking system there is in any sport, let alone squash.
    • For a more complete explanation of how levels are calculated (on which this system is based) see the help file here.
    • If you have thoughts/opinions on the above or any feedback on the way levels are calculated or updated, please contact us. We welcome all feedback, although we are keen squash players ourselves and would pefer to be on-court than in front of a screen so please be patient and please do try to see if your question has already been answered on the help page. We are unable to answer questions about hard anyone played in their match - we only get to see the results - and if your level didn't increase as expected please make sure you've looked at the above explanation before contacting us. If you want to go up the levels, train harder, listen to your coach and win more points. Or just be incredibly talented!