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    Explaining level changes

    Daniel Pugsley v Paul Pennington (Mon 09 Oct 2017)

    Match won by Daniel Pugsley. Result: 9-4,9-6,9-0.

    Starting level for Daniel Pugsley: 440, level confidence: 63%.
    Starting level for Paul Pennington: 453, level confidence: 76%. Set manually.
    Paul Pennington to win as he is currently playing 3% better than Daniel Pugsley.

    Daniel Pugsley won all of the games and 73% of the points.
    This games result would be expected if he was better by around 55% or more.
    This points result would be expected if he was better by around 67% (english scoring).
    These are weighted and combined to calculate that Daniel Pugsley played 67% better than Paul Pennington in this match.

    Daniel Pugsley has played significantly better in this match than his level suggests and this is backed up by his last three results so use accelerated level adjustment to get his level right more quickly. As a result, his pre-match level has been increased to 504. The remaining calculations use this as his level coming in to this match.

    Assuming that any level changes are shared between both players, for this result it looks like Daniel Pugsley actually played at a level of 617 and Paul Pennington at a level of 370. Without any damping, both players would need to be adjusted by 23% to match this result.


    Factoring in the relative levels of confidence which allows players with low confidence in their levels to change more quickly, the adjustment for Daniel Pugsley changes to +21% and Paul Pennington changes to -17%.

    After applying standard match damping, the adjustment for Daniel Pugsley becomes +11.7% and for Paul Pennington becomes -9.8%.

    Apply match/event weighting of 50% for 'Kingsdown & Horfield Boxes' so the adjustment for Daniel Pugsley is +5.9% and for Paul Pennington is -4.7%.

    Including the accelerated level adjustment, the total adjustment for Daniel Pugsley is +21%.

    Increase level confidence due to one more match played. Daniel Pugsley: 79%, Paul Pennington: 87%. Reduce level confidence based on how unexpected the result is. Daniel Pugsley: 60%, Paul Pennington: 67%.

    A final adjustment of -6.5% has been made to both players as part of the automatic calibration that is performed after each match. All players in this pool will have been adjusted equally in order to remain equivalent to other player pools.

    Final level for Daniel Pugsley: 474, level confidence: 60%.
    Final level for Paul Pennington: 430, level confidence: 67%.

    Notes

    • This calculation is done in two main parts; first work out the adjustment needed to match the results and then apply damping. This means that levels should always be 'about right' but the time taken to get there or the volatility is dependent on the damping.
    • A level also has 'level confidence' which drops if players haven't played for a long time or have had enexpected results. As low confidence levels adjust more quickly than high confidence levels, it allows these players to find their level more quickly without impacting their opponent's level too much.
    • Point scores are used as well as game scores for accuracy - particularly important for 3-0 results - though we can work with game scores only too, albeit with more damping.
    • Mismatched players are allowed for - you don't have to hammer your opponent. See explanation above if this applies to this match.
    • The section on damping is where we still have some options. We have recently made a change to damp league matches more than tournament matches and box matches even more than that. This gives added weight to the more important matches.
    • There are occasional, very small adjustments made to all players to keep the averages constant which are not covered here.
    • You don't get a bonus just for winning - if you want to go up you have to play better than expected against your opponent.
    • We have spent more than 5 years fine tuning the level calculations based on tens of thousands of match results and a great deal of feedback from players, team captains and coaches. It's the most usable and accurate ranking system there is in any sport, let alone squash.
    • For a more complete explanation of how levels are calculated (on which this system is based) see the help file here.
    • If you have thoughts/opinions on the above or any feedback on the way levels are calculated or updated, please contact us. We welcome all feedback, although we are keen squash players ourselves and would pefer to be on-court than in front of a screen so please be patient and please do try to see if your question has already been answered on the help page. We are unable to answer questions about hard anyone played in their match - we only get to see the results - and if your level didn't increase as expected please make sure you've looked at the above explanation before contacting us. If you want to go up the levels, train harder, listen to your coach and win more points. Or just be incredibly talented!