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    Explaining level changes

    Division 7: Keynsham v Bradley Stoke Squash Club (Tue 26 Jun 2018)

    Match played between Adrian Robbins (home) and Fabio Tanaka (away).
    Match won by Fabio Tanaka. Result: 13-15,9-15,6-15.

    Starting level for Adrian Robbins: 482, level confidence: 72%. Set manually.
    Starting level for Fabio Tanaka: 355, level confidence: 56%.
    Adrian Robbins to win as he is currently playing 36% better than Fabio Tanaka.

    Fabio Tanaka won all of the games and 62% of the points.
    This games result would be expected if he was better by around 55% or more.
    This points result would be expected if he was better by around 61% (PAR scoring).
    These are weighted and combined to calculate that Fabio Tanaka played 61% better than Adrian Robbins in this match. An upset!

    Assuming that any level changes are shared between both players, for this result it looks like Fabio Tanaka actually played at a level of 524 and Adrian Robbins at a level of 326. Without any damping, both players would need to be adjusted by 48% to match this result.

    Allowing for the difference in level between the players, the adjustments have been reduced to 40% and 40% respectively.

    Factoring in the relative levels of confidence which allows players with low confidence in their levels to change more quickly, the adjustment for Fabio Tanaka changes to +40% and Adrian Robbins changes to -29%.

    After applying standard match damping, the adjustment for Fabio Tanaka becomes +20% and for Adrian Robbins becomes -15%.

    Apply match/event weighting of 65% for 'Mixed Summer 2018' so the adjustment for Fabio Tanaka is +13% and for Adrian Robbins is -9.4%.

    Apply limits to the amount of change for a single match which are based on player level, level confidence and time since last match so that Fabio Tanaka is limited to +10% and Adrian Robbins is limited to -5% level change. In general a player's level won't go up by more than 10% or drop more than 5% if they've played in the last 7 days but those limits are relaxed if their previous match was further back.

    Increase level confidence due to one more match played. Fabio Tanaka: 75%, Adrian Robbins: 85%. Reduce level confidence based on how unexpected the result is. Fabio Tanaka: 51%, Adrian Robbins: 57%.

    A final adjustment of -0.3% has been made to both players as part of the automatic calibration that is performed after each match. All players in this pool will have been adjusted equally in order to remain equivalent to other player pools.

    Final level for Adrian Robbins: 459, level confidence: 57%.
    Final level for Fabio Tanaka: 389, level confidence: 51%.

    Notes

    • This calculation is done in two main parts; first work out the adjustment needed to match the results and then apply damping. This means that levels should always be 'about right' but the time taken to get there or the volatility is dependent on the damping.
    • A level also has 'level confidence' which drops if players haven't played for a long time or have had enexpected results. As low confidence levels adjust more quickly than high confidence levels, it allows these players to find their level more quickly without impacting their opponent's level too much.
    • Point scores are used as well as game scores for accuracy - particularly important for 3-0 results - though we can work with game scores only too, albeit with more damping.
    • Mismatched players are allowed for - you don't have to hammer your opponent. See explanation above if this applies to this match.
    • The section on damping is where we still have some options. We have recently made a change to damp league matches more than tournament matches and box matches even more than that. This gives added weight to the more important matches.
    • There are occasional, very small adjustments made to all players to keep the averages constant which are not covered here.
    • You don't get a bonus just for winning - if you want to go up you have to play better than expected against your opponent.
    • We have spent more than 5 years fine tuning the level calculations based on tens of thousands of match results and a great deal of feedback from players, team captains and coaches. It's the most usable and accurate ranking system there is in any sport, let alone squash.
    • For a more complete explanation of how levels are calculated (on which this system is based) see the help file here.
    • If you have thoughts/opinions on the above or any feedback on the way levels are calculated or updated, please contact us. We welcome all feedback, although we are keen squash players ourselves and would pefer to be on-court than in front of a screen so please be patient and please do try to see if your question has already been answered on the help page. We are unable to answer questions about hard anyone played in their match - we only get to see the results - and if your level didn't increase as expected please make sure you've looked at the above explanation before contacting us. If you want to go up the levels, train harder, listen to your coach and win more points. Or just be incredibly talented!