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    Explaining level changes

    Division 6: Kingswood Originals v University of Bath 5 (Wed 24 Oct 2018)

    Match played between Wayne 'Achilles' Chard (home) and Dan Boulton (away).
    Match won by Dan Boulton. Result: 11-15,15-13,9-15,9-15.

    Starting level for Wayne 'Achilles' Chard: 1,080, level confidence: 67%.
    Starting level for Dan Boulton: 730, level confidence: 42%.
    Wayne 'Achilles' Chard to win as he is currently playing 48% better than Dan Boulton.

    Dan Boulton won 75% of the games and 57% of the points.
    This games result would be expected if he was better by around 25%.
    This points result would be expected if he was better by around 32% (PAR scoring).
    These are weighted and combined to calculate that Dan Boulton played 27% better than Wayne 'Achilles' Chard in this match. An upset!

    Dan Boulton has played significantly better in this match than his level suggests and this is backed up by his last three results so use accelerated level adjustment to get his level right more quickly. As a result, his pre-match level has been increased to 821. The remaining calculations use this as his level coming in to this match.

    Assuming that any level changes are shared between both players, for this result it looks like Dan Boulton actually played at a level of 1,062 and Wayne 'Achilles' Chard at a level of 835. Without any damping, both players would need to be adjusted by 29% to match this result.

    Allowing for the difference in level between the players, the adjustments have been reduced to 25% and 25% respectively.

    Factoring in the relative levels of confidence which allows players with low confidence in their levels to change more quickly, the adjustment for Dan Boulton changes to +25% and Wayne 'Achilles' Chard changes to -14%.

    After applying standard match damping, the adjustment for Dan Boulton becomes +13.6% and for Wayne 'Achilles' Chard becomes -8.3%.

    Apply match/event weighting of 75% for 'Mixed Autumn 2018/2019' so the adjustment for Dan Boulton is +10.2% and for Wayne 'Achilles' Chard is -6.1%.

    Including the accelerated level adjustment, the total adjustment for Dan Boulton is +24%.

    Increase level confidence due to one more match played. Dan Boulton: 65%, Wayne 'Achilles' Chard: 82%. Reduce level confidence based on how unexpected the result is. Dan Boulton: 47%, Wayne 'Achilles' Chard: 60%.

    A final adjustment of -5.3% has been made to both players as part of the automatic calibration that is performed after each match. All players in this pool will have been adjusted equally in order to remain equivalent to other player pools.

    Final level for Wayne 'Achilles' Chard: 1,040, level confidence: 60%.
    Final level for Dan Boulton: 799, level confidence: 47%.

    Notes

    • This calculation is done in two main parts; first work out the adjustment needed to match the results and then apply damping. This means that levels should always be 'about right' but the time taken to get there or the volatility is dependent on the damping.
    • A level also has 'level confidence' which drops if players haven't played for a long time or have had enexpected results. As low confidence levels adjust more quickly than high confidence levels, it allows these players to find their level more quickly without impacting their opponent's level too much.
    • Point scores are used as well as game scores for accuracy - particularly important for 3-0 results - though we can work with game scores only too, albeit with more damping.
    • Mismatched players are allowed for - you don't have to hammer your opponent. See explanation above if this applies to this match.
    • The section on damping is where we still have some options. We have recently made a change to damp league matches more than tournament matches and box matches even more than that. This gives added weight to the more important matches.
    • There are occasional, very small adjustments made to all players to keep the averages constant which are not covered here.
    • You don't get a bonus just for winning - if you want to go up you have to play better than expected against your opponent.
    • We have spent more than 5 years fine tuning the level calculations based on tens of thousands of match results and a great deal of feedback from players, team captains and coaches. It's the most usable and accurate ranking system there is in any sport, let alone squash.
    • For a more complete explanation of how levels are calculated (on which this system is based) see the help file here.
    • If you have thoughts/opinions on the above or any feedback on the way levels are calculated or updated, please contact us. We welcome all feedback, although we are keen squash players ourselves and would pefer to be on-court than in front of a screen so please be patient and please do try to see if your question has already been answered on the help page. We are unable to answer questions about hard anyone played in their match - we only get to see the results - and if your level didn't increase as expected please make sure you've looked at the above explanation before contacting us. If you want to go up the levels, train harder, listen to your coach and win more points. Or just be incredibly talented!